MIC08 Preliminary Program is provided for you in an interactive format. All Program information is subject to edits and changes as necessary.

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Thursday, 9:00 am to 4:00 pm
Pre-Conference Workshop:
A Crawl through Second Life: Enhancing Learner Engagement using 3D Virtual Worlds
Track: Track 4 - New Paths: Expanding Teaching and learning Opportunities with Web 2.0
Presenters: Jonathon Richter, Sarah Robbins
Conrad A
Communities of Practice emerging in 3D Virtual Worlds such as Second Life are creating learning experiences heretofore unavailable to teachers and learners. The SaLamander Project at The University of Oregon is a MERLOT Community with a mission to collaborate, find, index, and discuss aspects of the 3D Virtual World "Second Life" that have educational value and share in the research, development, and training opportunities associated with those factors. This workshop requires that participants feel reasonably comfortable navigating in SL.

Thursday, 9:00 am to 12:00 pm
Pre-Conference Workshop:
Noyce Scholars and MERLOT: Helping Science and Math Teachers in Training Success in High Need Schools
Track: Track 2 - Committed and Connected International Communities of Learning through Technology
Presenters: Gerry Hanley, Ron Hughes, David Andrews
Nicollet
Workshop participants will learn about the California State University’s plans and implementation of the Noyce Scholars program which is a prestigious national forgivable loan incentive program that provides scholarships to highly qualified mathematics and science students to acquire their mathematics or science teaching credentials, in return for an agreement that they will teach in high needs schools. This session will demonstrate how CSU creates and supports the Noyce Scholars Teaching Commons, a network of pilot micro-communities of Noyce Scholars that are connected to the broader support services for science and math teachers in California and Noyce Scholars across the MERLOT consortium.

Pre-Conference Workshop:
ECON201: An Online "Video Game" College Course
Track: Track 4 - New Paths: Expanding Teaching and learning Opportunities with Web 2.0
Presenters: Jeffrey Sarbaum
Conrad B
ECON201 is a principles of microeconomics course designed entirely as an online video game. The scenario is that an alien space ship crash lands on a post-apocalyptic Earth and must survive. The student player is confronted with various problems and tasks to solve, using math, logic, and economic principles. The uniqueness of this enterprise is not the technology used but the creation and design of the game itself. The game combines (1) original problems to solve using (2) an original story with (3) original graphics, sound track, and animation. Preliminary results suggest that learning is comparable to a traditional class.

Pre-Conference Workshop:
Understanding Web 2.0 Technologies: Using Wikis, Blogs, & Podcasting
Track: Track 4 - New Paths: Expanding Teaching and learning Opportunities with Web 2.0
Presenters: Cris Guenter
Conrad C
An overview presentation will feature wikis, blogs, and podcasts and what they offer for your teaching. This will be followed by a demonstration of how to get started in the world of wikis, blogs, and podcasts. If Internet access is available and you have access with your laptop, then you will actually be able to begin constructing your own blog and wiki. Closure will include a group discussion highlighting key considerations and aspects of Web 2.0 use in teaching. A selection of free online resources for getting started immediately will be provided for each participant.

Pre-Conference Workshop:
Moodle 101
Track: Track 6 – Engaging and Emerging Faculty Development Processes
Presenters: Kurt Hochenauer
Conrad D
Moodle, the leading open source course management system, offers an inexpensive and creative alternative to other online teaching systems. It is a flexible system that can be easily adapted to support shared knowledge and collaborative philosophies about education. It can be used on an individual or institutional basis. This pre-conference workshop will go through the basics of using the Moodle system, from creating wikis and discussion forums to adding course content and registering students. The workshop will present examples from recent courses taught by university professors. Participants will have the opportunity to create their own course on Moodle as well during the workshop. Are you ready to Moodle?

Pre-Conference Workshop:
Creating Engaging Lessons and Reusable Learning Objects with SoftChalk
Track: Other
Presenters: Steven Saltzberg, Dave Evans
Ramsey
Attendees will learn how to create Re-usable Learning Objects (RLOs) using SoftChalk--the powerful web lesson editor that allows educators to easily create engaging, interactive content. The content can then be packaged for delivery in any Learning Management System, or placed on a web/file server or burned to a CD. Attendees will learn to make online content engaging, interactive and professional looking; and how student learning is re-enforced using SoftChalk Learning Activities, Quizzes, and Tools. These activities include the easy creation of crossword puzzles, image mapping, matching, sorting exercises, etc. And interactive comprehension questions such as true/false, multiple answer, multiple choice, and short answer. But most of all, learn how easy lesson content is to create.

Thursday, 1:00 pm to 4:00 pm
Pre-Conference Workshop:
Creating and Using Brief Online Teaching and Learning Resources
Track: Track 1 - Adopting, Adapting, and Authoring Digital Learning Resources
Presenters: Ray Purdom, Steve Gilbert
Conrad C
This workshop is for most of us -- faculty who don't have time to redesign courses but want to improve them; faculty developers who want new ways to engage faculty who have limited time; anyone who wants to take advantage of some of the new Web-based resources that tantalize and taunt us. Participants will be encouraged and enabled to take several small steps -- DURING this workshop. Find or produce brief, useful, Web-accessible video recordings or narrated slideshows: "eClips"; develop engaging, interactive face-to-face or online activities and other resources that supplement e-clips; produce a brief hybrid teaching/learning module or a brief hybrid workshop, a combination of the above that could be used in 15 minutes (or less) of class time or faculty development interaction.

Implementing Interactive Learning: Writing Assignments for a Variety of Learning Styles and Multiple Intelligences
Track: Track 1 - Adopting, Adapting, and Authoring Digital Learning Resources
Presenters: Linda Scharp, Steve Rowe
Ramsey
Participants will be provided with print and electronic templates and traditional classroom assignments. They then will be given guided practice and tools to create interactive assignments that are considerate of both learning styles and multiple intelligences. Use of MERLOT objects to enhance interactivity will also be emphasized.

Pre-Conference Workshop:
Cool Tools for Learning and Online Teaching
Track: Track 4 - New Paths: Expanding Teaching and learning Opportunities with Web 2.0
Presenters: John Prusch
Conrad D
This workshop is for anyone who has anything to do with teaching online and is looking for better ways to enhance their courses with tools and best teaching practices that work. Come discover and try out for yourself open-source screen capture, online audio recording, software to survey students for course evaluations and much more. You will also get a taste of MERLOT with all its learning resources and tools. The purpose of this workshop is to demonstrate a variety of virtual classroom tools and then give you a chance to try out some of tools for your self.

Pre-Conference Workshop:
MERLOT Librarian Workshop
Track: Track 5 – Reinventing Libraries in the Digital Age
Presenters: Peter Nerzak, Amy Harris, Lisa Baures
Nicollet
The MERLOT Librarian Workshop is designed to provide training and guidance on using MERLOT for librarians with these responsibilities. This workshop will explore how librarians from various disciplines might more effectively utilize MERLOT and how they might more actively become involved in the MERLOT effort. Offered by the Library and Information Services Editorial Board, this workshop is a culmination and distillation of what they learned in this process, and will include a tour of MERLOT from an information literacy perspective, guided exercises, case studies, hands-on exploration, and time for discussion. You will leave with an understanding of how MERLOT can be used as a medium for promoting information literacy.

Pre-Conference Workshop:
Faculty Development Workshop - More Than a Taste of MERLOT
Track: Track 6 – Engaging and Emerging Faculty Development Processes
Presenters: Laura Franklin, Idana Hamilton
Conrad B
MERLOT is a rich source for finding peer-reviewed quality learning objects – but it is much more. This workshop will involve the participants in an in-depth understanding of how the MERLOT resources can be fully leveraged both as a resource for course design and as a professional development activity. Participants will explore the MERLOT collection, investigate the MERLOT Discipline and Special Interest Communities, create a personal collection, post a review for a learning object, and actually add to the MERLOT collection! Those not already members will be able to join MERLOT during the workshop. This offers an excellent opportunity to see how MERLOT can be presented to faculty members.

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